Tuesday, July 21, 2015

Fan Art Day1

FAN ART DAY 1

by LOIZA

Royal Sona
Syndra
Janna
Vi

by OOPARTZ'S ARTWORK

Headmistress Fiora

by MisterShiroi

The Seductress (Ahri)
Piltover Enforcers (Caitlyn, Vi)
by Wingless-sselgniW

Tight hug of Zyra x Lissandra
by HEATHER 

Highlights of GOYO
Lulu
Nami
Santa Le Blanc
Silent Night Sona
Jinx Loose Cannon

Akali
Soraka
Ahri

by Francisco Martinez

Velkoz
Bard
Rammus
Katarina
Fiddlesticks
Teemo
Azir

by YurisYu

Wildfire Zyra and Lissandra

by jaggudada

Miss Fortune

Patch 5.14 notes

Riot Post by PWYFF and SCARIZARD (official post)

  • Items (Hunter's Machete, Enchantment - Runeglaive, Zeke's Harbinger)














Champion Update: Fiora

Riot Post by FIZZNCHIPS (official post)
Compared to a few of our recent updates, we launched Fiora pretty darn recently. Still, she’s one of them tricksy melee marksmen/fighter types who was supposed to be a fleet-footed fencing duelist, but who, once she had a few items, could just lunge up to the other team’s squishies and smack ‘em for a quick and easy - and unstoppable - kill. That was her single gear, really, and because Fiora was only good at killing, when she didn't have the damage to do her single job, she couldn’t do much of anything.
Changes were needed, so we added in non-damaging tools to help Fiora and her team, then balanced that out by reducing some of the undodgeable killing power in her kit. She’s still all about outplaying her opponents, but now has the tools she needs to play from behind or help her team out in ways that don’t involve straight up slaughter. Voila, or whatever. Here’s her new kit:

Abilities:

Passive: Duelist’s Dance
Fiora identifies the weak spots - or vitals - in the defenses of all enemy champions she comes close to. If she manages to attack her enemy’s weak spot, Fiora deals extra true damage for that attack while gaining a small heal and short boost of speed. Fiora reveals a new weak spot whenever she attacks one, or when a moderate period of time passes without it being attacked.

Q: Lunge

Fiora lunges in a target direction before striking a nearby enemy, dealing damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots. Finally, some of Lunge’s cooldown is refreshed when the ability strikes an enemy.

W: Riposte

Fiora enters a defensive stance, parrying all damage and hard crowd control abilities for a fraction of a second. After she’s done parrying, Fiora attacks in a target direction, damaging and briefly slowing the first enemy champion she strikes. If she parries any hard crowd control abilities, Riposte stuns instead of slows.

E: Bladework

Fiora gains increased attack speed on her next two basic attacks. The first cannot crit but slows her target, while the second is guaranteed to crit.

R: Grand Challenge

Fiora targets an enemy champion, gaining speed and full knowledge of their vitals. Each time she destroys a weak spot, she deals percent max health true damage. If she’s able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large and long-lasting zone under her enemy that heals Fiora and her allied champions.

With the update, Fiora's trading raw damage for extra survivability and utility, making her more of a skirmishing duelist and less of an assassin. We switched her passive entirely, bringing her a new "attack the weak spot" minigame that requires smar planning, position, and execution. But hitting an enemy where they don't want to be hit is hard, so we gave Lunge the free aiming Fiora needs to dart around without just getting to her enemy. Now she can lunge through targets (or to the side of one) all so she can then attack the enemy's weak spot, deall a chunk of extra damage, and retreat safely with her small speed boost.

Next up is her W. The old Riposte was exceptionally binary - if your opponent has a basic attack, hit W, if not, don’t - and featured a ton of invisible passively gained pain. New Fiora loses the passive entirely, and gains a whole load of extra defensive options. Even though it doesn’t last long, Riposte negates all incoming damage, meaning Fiora players with catlike reflexes can nullify huge amounts of burst from approaching assassins, or executes from other fighters like Darius and Garen. Riposte’s attack makes for a smart follow up, giving Fiora the chance to close range and attack more weak spots, particularly if she parried enemy crowd control. Bladework mirrors Fiora’s old E, but again helps the Grand Duelist maneuver into positions where she can attack her enemy’s weaknesses.


Last but not least, let’s talk about her ultimate! Blade Waltz was a hugely impactful ability that dealt a crap load of damage, and while it showcased Fiora’s fantasy of a nimble-footed sword-wielding killer, all you had to do to pull the move off was headbutt your R key. In other words, the mechanics didn't match the fantasy of a skill-based and nimble duelist. Grand Challenge is obviously totally different, and is designed to give Fiora players - and her target - this genuine sense of a real time duel, with Fiora moving around looking to destroy the four weak spots, and her opponent looking to defend them. The rewards, if she pulls them off, are impressive. Aside from the increasing amounts of true damage she deals, the heal will often give Fiora and her team the sustain they need to overpower their enemies and win the fight.


The TL;DR of the changes is that we wanted to better execute on the fantasy of a duelist, someone who wins through smarts and mechanical ability rather than brute numbers. Old Fiora had some aspects of that, but ultimately her best play pattern involved double lunging until she was face-to-face with a horrified enemy squishy, then hitting the R key. Riposte and Burst of Speed both had some elements of dueling that we liked, but again… we just wanted to do it better. That’s why we’ve echoed - rather than replaced - most of her old abilities with her new moves.











Gangplank Champion Spotlight


Friday, July 17, 2015

Giveaway: ASTRO Headset & Razer Naga Mouse - LOL Edition

THE FIRST GIVEAWAY TO CELEBRATE OUR BLOG AND THE 100 LIKES ON FACEBOOK PAGE

ASTRO Gaming A30 Headset & Razer Naga Hex PC Gaming Mouse - League Of Legends edition Stay tuned
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The HUD update ready to go live with 5.14!

Riot Post by RAYVEN (official post)
After an extended stay on the PBE, we’re pushing the HUD update out to the live servers alongside patch 5.14! Check out the HUD update microsite for the full story, but if you’re already familiar with the initial changes and just want to know what’s changed since the new HUD hit the PBE, then read on!

Here’s what’s changed - in a large part thanks to your feedback - since the HUD update said hi to PBE: 
  • Teammate ult timers - we’ve added in timers that indicate when your allies can use their ults! Before the update, this was just represented by a binary green light, but you’ll see the ult timers fill up with the update, meaning you can more accurately figure out when it’s time to wombo.
  • Teammate summoner spell timers - hit the tab key at any point and you’ll see if your allies can use their spells, and, if not, how long until they can.
  • Teammate mana bars have returned - we left out allied mana bars with the update, thinking they weren’t super important. We were wrong, you guys let us know, and they’re back in now.
  • Persistence - if you open champion stats or latency display during a game, it’ll persist between matches.
  • Level up ceremony - we added a bunch of animations and sounds to make sure you know when you ding.
  • Spellbar clarity - made some pretty hefty changes to the shape, color, and animation of cooldown, loss of control and out of mana to improve readability.
  • Minimap changes - game time feels like it belongs near the minimap because timing is usually related to map objectives, but ultimately playtests and feedback have shown it's a more natural fit in the top corner.
  • Visual style - we’re all for minimal, but we may have overshot it. We’ve since tried to squeeze in more magic through texture work and animation.
  • Accessibility - added camera lock and options buttons back in.

We’re planning on rolling the HUD update over to live with patch 5.14. We’ll target non-ranked queues first to make sure nothing goes boom, then, if we’re ship-shape, add the update to ranked a few days later.

We’re super excited to get the new HUD out to you guys! Let us know your thoughts in the comments below.

New Chroma Packs bloom

Riot post by RIOT ROADMAP (official post)

Celebrate the season with Bard Bloom, new floral flavors for the Wandering Caretaker’s base. If flowers and sunshine aren’t your style, Grim Reaper Karthus Plague and Dreadknight Nasus Plague can harvest the joy from any foe foolish enough to face you.











Champion base and skin chroma packs - 590 RP

  • Grim Reaper Karthus Plague


  • Dreadknight Nasus Plague


  • Bard Bloom


Got questions? Check out the Chroma Pack FAQ here.